Contrary to Splatter School, this game has a passable storyline with an into and between level cutscenes.
This is more obvious with the bigger enemies. Sometimes zombies hit Mutsuki when they aren't near, and sometimes Mutsuki will hit zombies when it looks like she wasn't even close to them.
The game still has janky hit detection like with the previous game.
Doesn't help that some of the traps & hazards look like their part of the background so you can't tell until you fall into one, or when zombies stun Mutsuki and push her into said instant death traps that send Mutsuki a one way ticket to her ancestors. Most traps are instant death outright, though some only become instant death under conditions that the game often fulfills.
Traps and hazards are back, and are more frequent in this game then Splatter School.
Air kicks are your best bet since it always pushes enemies back a little giving you breathing room, but getting hit in the air or during special attacks stuns you allowing enemies to rape you, and since their is no way of good crowd control your likely going to die, or at the very least take a lot of unneeded damage. Most of Mutsuki's kicks don't one hit enemies (with a few exceptions), and barely pushes enemies back, making it easy for zombies to swarm you since zombies spawn more often in this game, mix with hazards this will lead to unfair deaths.
Compared to Splatter School, this game spikes up the difficulty and can be borderline unfair.
Doesn't help that one of the idol is a loli. This game can be considered animated child pornography & beastiality.
Their are actual children enemies that attempt to rape you, as well as zombified wild boar enemies that do the same thing.
It still fails at being a horror game, and this time, it's even worse, since the game is colorful.
The game is still being just a pretext to seeing the protagonist die all the possible ways.
This game only has a new mechanics to count as one, but it's still a reskin. A sequel or a spiritual successor must have notable original work to be a new and separate game.